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If (for whatever reason) the import process is interrupted, some of the files might not have been copied over to the storage location. Do that by checking the Background Tasks window command+9 or Window > Background Tasks. Interrupted Importsīecause you can already work with media that is currently being copied in the background it’s vitally important to make sure Final Cut Pro X has finished importing media. Behind the scenes Final Cut Pro X creates aliases (softlinks) to the media files at the current storage location and gradually replaces those with the files in the library storage location when its done copying them. You can start editing whilst Final Cut Pro X is copying the media in the background. The ingest will start immediately after you click import. This only works with camera cards (or images thereof) - NOT with clips to be imported from regular external volumes with no camera specific file structure! That can be extremely useful if you have very long clips and only need to import certain sections from them. You can even command-drag more than one range per clip. TIP: If you are importing from a camera card, you can select ranges of clips and only those ranges will be imported into Final Cut Pro X.

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Otherwise you could inadvertently use media that’s still on you card, edit something, close FCPX, eject the card, format it inside your camera and loose you media before you notice that anything has gone offline in your edit. Not allowing you to reference (link) media into your FCPX library directly from a camera card is a safeguard that makes perfect sense. FCPX will copy everything you import from a camera card to the current library’s storage location, whether that’s inside its library bundle or in a media storage folder you have defined in the library’s settings. The feature is greyed-out in the interface. You may have noticed that Final Cut Pro X does not allow Leave files in placeto be ticked. Use the shortcut Co mmand+Ito open the window manually. When Final Cut Pro X is running, it immediately shows the Import Media window and lets you choose the clips you want to import into you current library.
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Let’s start with the basics: Cards, when inserted in a card reader, mount to the desktop of the Mac like any other external storage device. Some of the following tips might not work with footage imported from such media. These volumes simply mount as an external volume with video clips on it. Final Cut Pro X does not consider SSDs that have been recorded in - for example Atomos recorders - as a camera card.
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Please note: With Camera Cards I mean cards like XQD, SxS or SD cards (or disk images thereof) that have been written by a camera and have the full file structure intact.


Importing Media from Camera Cards into Final Cut Pro X
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Is it really always necessary to have copies of your original cards? What are the best strategies to work with card based media inside Final Cut Pro X? You will have to decide for yourself how to work with media, but I’ll try and give you some options and ideas using FCPX. I agree that you should always have at least three copies of your media - one of which is the copy you’re working with in your NLE and two that sit on a shelf, not connected to a computer and preferably in two different physical locations. One of the universal laws of media management is that one should always backup the original camera cards before doing anything else with the media. Under the surface however, Final Cut Pro X is a mighty powerful NLE which so far has received 28 free updates since its release, most of which were aimed squarely at pro workflows and features. This is all part of Apple’s strategy to keep editing accessible for not-too-technically biased people. Also Final Cut Pro X does not hit you in the face with preferences screens immediately. While Final Cut Pro X (FCPX) looks rather plain at first glance, a lot of its functionality is not immediately obvious.
